A few of the characters have extremely limited mobility, and a few of them, like Parasoul, relentlessly keep you at range. Yet, somehow, these characters manage to be unbalanced. There are only 8 characters at launch, and each of those characters has only a handful of skills available to them, causing them to feel far too much alike. While it is solidly constructed, technically, many of the decisions seem shallow or poorly thought out. While this game, and this studio, has tons of potential, the game isn't anything remarkable in its present state (at release). While there is a mediocre, combo dependent game hiding at its core, the barrier to entry in this game is far too steep, and the tutorial gives you none of the help you need to reach its potential. Skullgirls is a very one dimensional and over all weak release.